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Old Nov 14, 2007, 02:40 AM // 02:40   #161
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Quote:
Originally Posted by Sleeper Service

errmm jagged bones? minion bomber?, using minions in areas with few De and El fire dmg?, if its the case prioritizing targeting?

oh yeah . pvpers think all pvers are idiots who c space the whole game.
Because you don't need to do anything other then Cspace PvE. I could probably complete HM with half a skill bar, but I don't feel like it. Why? Because ive already completed every campaign, and have exhausted it. HM wasn't a boon, it was crap. It didn't change any feel of PvE. They just made the monsters hit harder. Oh wow, now I gotta bring one extra skill for defense... Big change.
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Old Nov 14, 2007, 02:41 AM // 02:41   #162
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Quote:
Originally Posted by Lady Raenef
Fix Black Lotus Strike! Even with the nerf, they make it FAIL.

Description:
"Lead Attack. If it hits, Black Lotus Strike strikes for +[damage]. IF target foe is suffering from a hex, you gain [energy]."

It is usable without a hex now, but still, to this day.


Picture:
http://img251.imageshack.us/img251/8083/failjt9.png



FAIL.
Yea that happened to me also.
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Old Nov 14, 2007, 02:42 AM // 02:42   #163
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Everyone, i repeat... for the 10,000th time. Any insult to an individual or the community as a whole will be deleted. This includes Izzy or any of the devs.
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Old Nov 14, 2007, 02:44 AM // 02:44   #164
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Originally Posted by CHunterX
I think this is what you were going for, making Soul Reaping useless, right?
I'm actually one of the people that are getting tired of having my favorite class's primary attribute wrecked, but it has to happen.

Btw, it was at 15 seconds. i buffed it.

I think people are still overreacting from that insane Jagged Bones build that used to wreck GvG's. Honestly, if you can't get a warrior to build adrenaline on the bone minions that are used in gvgs now (WITHOUT Jagged I might add), then that's your own fault. They die in two hits.

Soul Reaping used to blow in PvP, but once people started learning how to "control death", it became the most broken mechanic in the game. Funny, eh?

Also, I'm totally for the HotO nerf. That skill was lame. Free knockdown during instagib! Yea. BS. Good riddance.

I tell ya what Anet, if you take assassins out of the game, you can have Soul Reaping. :P
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Old Nov 14, 2007, 02:45 AM // 02:45   #165
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Quote:
Originally Posted by Malice Black
If you need a minion army just to do HM, you're not very good anyway, and prob should go back to NM.




Me B/P?? lol I don't farm. I've never needed to farm. I've never been in a B/P group. I've never done Tombs. You get my drift??

I play for fun...this is why I laugh at skill updates. They don't effect me, as I don't really care.
you've never played b/p, you dont farm. you dont even care, so...how can you even comment without you know...brown stinky stuff coming out of your mouth?

oh wait...
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Old Nov 14, 2007, 02:47 AM // 02:47   #166
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Possible flame-bait, but it surprises me that people believe they deserve infinite energy. It's also strange for me to see that people want to "force" one bar for everywhere.


For the expose defenses nerf, that's good. A skill that allows a person to forget about anything that could mess up his skills and still score a kill is bad. That's why it should be dead. I doubt it could be used in any PvE because of its recharge. Not to mention 6 seconds is enough for a sin to instapwn someone.

Of the few assassin skills that need some skill, HotO was one of them. Very conditional for the knockdown to not happen, but it's harder than say twisting fangs. Saddened by the fact that this got nerfed more than Impale. Should be better than a skill with a deep wound that STILL inflicts damage and spell range

Could have taken out the deep wound or damage on impale. Not that easy to finish off a target, but the damage is still there. In fact, if deep wound wasn't there and BLS was off hand, they would need to use twisting fangs and thus be either unable to finish the combo or micro their energy. For anyone that believes deep wound isn't necessary on an assassin bar, you're wrong. Deep wound is one of the big reasons behind the use of melee characters+ many other things.
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Old Nov 14, 2007, 02:49 AM // 02:49   #167
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Quote:
Originally Posted by Llint
Buddy, no one is asking Izzy to nerf builds or skills because we lose to them. Okay okay how about you and your friends run a build in PvP using builds from PvX and me and my friends will run a build that is completely gay and imbalanced, and see what you think afterwards. Maybe then you will like, honestly realize the problems.
So basically what you're asking for is perfect balance. I'll solve this for Izzy and then he can stop screwing with PvE. Make every pvp team exactly the same. Make it 2 War, 2 Ele, 2 Monk, 1 Rang and 1 Rit. Then lock each class' skill bar to the same exact skills. There, the "perfect balance" that is apparently the ultimate in pvp.
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Old Nov 14, 2007, 02:49 AM // 02:49   #168
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Quote:
Originally Posted by Sleeper Service
play HM. come back when you're done.

fyi no pets are not integral to any of my necro build. it just so happens i LIKE taking my pets out with me EXCUSE ME FOR ENJOYING THE GAME.

up to now they left a corpse, now they don't. why?

like someone said above me, pve will adapt. we always adapt. except in very specific situations people will be running all kinds of builds, numerous and diverse.

pvp on the other hand establishes a meta, becomes STALE and then izzy has to come and hold your hand while the class hollers and whines pointing at the "bad bad man" crying "make him go away he scary".
Sorry, HM and PvE has just become a waste of time for me. I got my Chaos Gloves, my Blindfold, my Tormented Bow, and my Obsi, all I've been doing is scrub PvP cause I don't really want to be fed up with guild drama, and helping my guild. If letting a pet die constantly over and over again is your kind of fun so you can raise little fiends from it, have your fun, I don't really want to be a part of it. Mashing raise X summon and BotM sounds real fun anyway.
Here's a SF/Tombs run. Barrage Barrage Barrage, res pet, Barrage Barrage. Or put splinter if you're R/Rt. Repeat ad nauseum till you get to the bosses. Stop to res/rest in between mobs watching for patrol, which is damn hard. Oh noes, the MM has fewer minions, guess I'll never play B/P again. Not like I ever did more than three times when I even actually wanted to.
And PvE can adapt because it isn't the hardest thing in the world. You could take a random skill set and get through most NM without thinking. Last time I checked, HM was there for a challenge, titles, and money. I don't really care about those anymore. HM is not required.
So why don't you go ahead and adapt without pet corpse machine?
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Old Nov 14, 2007, 02:49 AM // 02:49   #169
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Quote:
Originally Posted by Zahr Dalsk
ArenaNet should do a complete rollback so each class has their skills on the original way they were. Then take a second try at balance, but with someone OTHER than Izzy. Someone who actually plays PvE.
This would not work, as Nightfall still exists.

Nightfalls brought IMBA into GW like Holy crap.

Revert all those Nightfall nerfs back to....no mommy...make the pain go away!

....heres a better idea.

Delete the entire Nightfall campaign AND CLASSES

Revert the sin back to its original form (Remember when sin first came out and trying it in pvp? Good times)

Revert all the rit skills except the spirit ones.

Re add Nightfall With all the skills weak and Just buff them up slowly.

Make paradox

Effect spells only, when Deadly paradox ends all your spells are disabled for 10 seconds.While Deadly paradox is active you attack 60% slower.

Sin caster dies somewhat

The remains of the sin caster is then

Dancing Daggers, Palm Strike Vampiric assault + impale.
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Old Nov 14, 2007, 02:50 AM // 02:50   #170
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Form PvE elitist response to skill updates: (check whatever you feel like checking, use a dartboard if you have trouble deciding)
[ ] GG Anerf you nerfed the only build I ever use.
[ ] This nerf ruins all of PvE.
[ ] It's all the PvPers' fault, they need to learn to adapt.
[X] Buff [PARAGONS] more.
[X] Nerf [ASSASSINS] less.
[X] Nerf [SoJ Assassin Spikers]more.
[ ] PvE is dead now.
[ ] I quit.

Last edited by Hott Bill; Nov 14, 2007 at 02:52 AM // 02:52..
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Old Nov 14, 2007, 02:52 AM // 02:52   #171
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Quote:
Originally Posted by Malice Black
You're still funny

I don't PvP

None of these updates effect me in the slightest. My Para still rocks

lol, touche.. :-)

I like my paragon as well. I actually played him like a roman with a sword and shield, leading from the from. I think I'm going to make him a spear-chucking beastmaster soon. Paragons are fun.
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Old Nov 14, 2007, 02:53 AM // 02:53   #172
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My primary's a sin, with more than 60% of my total hours. My take:

Assassin
BLS: Inevitable. Return of the AoD Hotstepper. The SP sin was killing the meta. GG SP sin, it's been fun. Of course, the side effect is everyone who wants to go O-D-O-D is locked into GPS or BSS. Guess what, ANet: there's still not enough benefit to use L-O-D over O-D-O-D; until this is addressed, all those lead attacks are just cute little buttons to mouse over.
Expose Defenses: I've got one thing to say: Rigor Mortis.
HotO: Really? Seriously? I could see lowering the range, but you just neutered it. I don't mean this in a sarcastic way, but I think HotO just became one of the crappiest knockdowns in the game.
Impale: Makes sense. I don't have to like it, per se (I liked that quick DW), but it makes sense and I can accept it.
Trampling Ox: See HotO.

Mesmer
Ineptitude: I don't get it, but I don't have a Mesmer.

Monk
WoH: We all expected this. With Divine Favor, this thing's healing potential was through the roof.

Necromancer
Soul Reaping: Everybody knew this was only a matter of time. But yeah, it doesn't make much in the way of "sense" or "logic" to have the timer anymore. You're not worried about the issue in PvE and there aren't enough people dying in PvP for necros to turn into perma-batteries. $0.02.

Ranger
Barrage: Take a ton, give an ounce. Oh well.
Energizing Winds: Meh; I don't see it that often, so I'm ambivalent.
Magebane Shot: This makes it more worthy.
Pet corpses: Allow me to jump on one of the memes around these parts: lolwut?

Miscellaneous
Now you can't ever say ANet never gave you anything.
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Old Nov 14, 2007, 02:54 AM // 02:54   #173
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I just ran outside to check and see if the sky is falling. Its not, but this thread sure made me think it was.
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Old Nov 14, 2007, 02:55 AM // 02:55   #174
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Quote:
Originally Posted by Sleeper Service
you've never played b/p, you dont farm. you dont even care, so...how can you even comment without you know...brown stinky stuff coming out of your mouth?

oh wait...


They nerfed the only build you play shame

PvX has the answer!

Anything else?
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Old Nov 14, 2007, 02:55 AM // 02:55   #175
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Quote:
Originally Posted by raddaman
Of the few assassin skills that need some skill, HotO was one of them. Very conditional for the knockdown to not happen, but it's harder than say twisting fangs. Saddened by the fact that this got nerfed more than Impale. Should be better than a skill with a deep wound that STILL inflicts damage and spell range
.
Stop talking, please.

HoTO has been a good Assassin skill for so long its not funny.
HotO was not imbalanced before Nightfall, it was not imbalanced AFTER nightfall.
Horns required an off hand, most duals do.
However consider horns effect, it was not high damage , but you got a knock down. Before Nightfall this and Iron palm were really the Only assassin skills to
activate Falling spider, the other 1 being Mark of instability, but its 20 second recharge made it undesirable...at the time.

hoTO was just a skill, not under powered, not Imbalanced. it was just a skill.
Saying it needs skill to play? There are BUILDS that should require skills to play.

And then there are just skills.
Some skills should, some it does not matter.
hoTO is just like entangling asp, How can you say its over powered?
Entangling is only good due to paradox.
HoTO has gone from a decent skill (that people did not take ALL the time, because it was a skill that was viable sometimes and sometimes not)
to shit.

Think of the warrior skills that do Horns job (knockdown + damage)
if horns was turned into a warrior skill right now...they probably wouldn't even take it (hammer warrior)

because its shit right now.
Especially on a class that would use it a lot more if Balance was to arise.

Horns....you stayed good through good times bad times....and now they killed you.

Last edited by ensoriki; Nov 14, 2007 at 02:58 AM // 02:58..
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Old Nov 14, 2007, 02:57 AM // 02:57   #176
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Quote:
Originally Posted by Fates Monk
So basically what you're asking for is perfect balance. I'll solve this for Izzy and then he can stop screwing with PvE. Make every pvp team exactly the same. Make it 2 War, 2 Ele, 2 Monk, 1 Rang and 1 Rit. Then lock each class' skill bar to the same exact skills. There, the "perfect balance" that is apparently the ultimate in pvp.
Okay now heres a problem with that idea. Its narrow. In that I mean, both builds will be the same, both will have the same strengths, and the same weaknesses.
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Old Nov 14, 2007, 02:58 AM // 02:58   #177
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Quote:
Originally Posted by Llint
Okay now heres a problem with that idea. Its narrow. In that I mean, both builds will be the same, both will have the same strengths, and the same weaknesses.
that's ok, because it will then be decided by player skill alone... :-)
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Old Nov 14, 2007, 02:59 AM // 02:59   #178
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Quote:
Originally Posted by CyberNigma
that's ok, because it will then be decided by player skill alone... :-)
What does skill matter when your fighting your oppoents strengths?
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Old Nov 14, 2007, 02:59 AM // 02:59   #179
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Quote:
Originally Posted by Sqube
Expose Defenses: I've got one thing to say: Rigor Mortis.
Fixed, I say.
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Old Nov 14, 2007, 03:00 AM // 03:00   #180
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Quote:
Originally Posted by CyberNigma
that's ok, because it will then be decided by player skill alone... :-)
Which is apparently what pvp'ers want. Screw ingenuity and/or unique tactics, just in game skill.
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